Wednesday, 1 May 2013

Looking back at your prelim task, what have you learnt in the progression from it to the finished product?

From the prelim task, i feel that myself and the rest of my group have learnt an awful great deal in relation to the progress of our full product. In the preliminary task we focused on lots of in-action shots to build up a video of the door opening from different camera angles. We found this very hard to stick to the 180 degree rule but our knowledge of this developed as we progressed. Our editing skills were no where as good and experienced as they are now. However, since then they have improved as we got to know the software better and get a better understanding and knowledge of it. As well as this our knowledge for the use and names of camera shots and angles have improved vastly; we now know what each shot is, how to use it, and what effect it gives the viewer. For example a high angle shot would be used to show superiority. We used a lot more close up shots in Broken Developments as we felt it created more suspense and atmosphere within the scene, as you cant see whats around the scene, only whats in the shot; which was very little. As well as this it made the sequence more personal to the viewer. The changes between our first rough cut and our final piece had noticeable changes in the sense of music and the editing pace. Although our final piece had less camera shots, it seemed more effective to the audience in the sense that the fast and close shots suggested a sense of urgency and thrill/suspense. And finally, our final product followed a story line  where as our prelim task did not.






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